Important Update:
- FunctionCore
- So not set Function JSON "config" param to empty object by default
- Change TChannelLink to reference Channel direct
- Add Input/Output to TChannelLink
- Replace LinkChannel() Bidirectional param with Input/Output param
- Update JSON config as well
- Implement Channel "Ready" state and events
- Remove Input/OutputEnabled parameters and related methods
- Remove from JSON config as well
- Update AddChannel() method accordingly
- Add Ref param to struct TChannel
- SelectableCore:
- Convert inline ChangeState() to non-inline method
- Move ChangeState() to last step in open/close methods
- Add Channels in Not Ready state
- Change Channel state when Handle state changed
- DeviceCore:
- Add Channels in Ready state
- FileCore:
- Add Channel in Not Ready state
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@@ -30,10 +30,7 @@ struct SChannel
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char * Name = NULL;
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char * Ref = NULL;
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TChannelLink * FirstLink = NULL; // List of channels from which input can be received
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bool InputEnabled = NULL; // Can Channel receive input
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bool OutputEnabled = NULL; // Can channel receive output
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TChannelLink * FirstLink = NULL; // List of channels linked for input/output
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bool Ready = false; // Channel ready to receive input
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@@ -44,8 +41,10 @@ struct SChannel
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struct SChannelLink
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{
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CFunctionCore * Function = NULL;
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char * Name = NULL;
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char * Ref = NULL;
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TChannel * Channel = NULL;
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bool Input = false;
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bool Output = false;
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SChannelLink * Next = NULL;
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};
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@@ -84,6 +83,13 @@ protected:
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Channel = Channel->Next;
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return Channel;
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}
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inline TChannelLink * GetLinkChannel( TChannel * Channel, const char * LinkRef ) {
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if (!Channel || !LinkRef ) return NULL;
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SChannelLink * LinkChannel = Channel->FirstLink;
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while (LinkChannel && strcmp( LinkRef, LinkChannel->Channel->Ref ))
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LinkChannel = LinkChannel->Next;
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return LinkChannel;
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}
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// Data Input/Output
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virtual int Output( const TChannel * Channel, const char * TargetRef, const bool SourceRef, const char * Data, int Len, int OutputFormat = loNone );
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@@ -106,34 +112,17 @@ public:
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inline const char * GetType() { return Type; };
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// Manage Channels
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virtual TChannel * AddChannel( const char * ChannelName, const bool pInputEnable = true, const bool pOutputEnabled = true );
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inline bool SetChannelOutEnable( const char * ChannelName, const bool pOutputEnable ) {
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TChannel * Channel = GetChannel( ChannelName );
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if (!Channel) return false;
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Channel->OutputEnabled = pOutputEnable;
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return true;
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}
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inline bool SetChannelInEnable( const char * ChannelName, const bool pInputEnable ) {
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TChannel * Channel = GetChannel( ChannelName );
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if (!Channel) return false;
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Channel->InputEnabled = pInputEnable;
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return true;
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}
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inline bool isInputEnabled( const char * ChannelName ) {
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TChannel * Channel = GetChannel( ChannelName );
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return ((Channel)? Channel->InputEnabled : false);
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}
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inline bool isOutputEnabled( const char * ChannelName ) {
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TChannel * Channel = GetChannel( ChannelName );
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return ((Channel)? Channel->OutputEnabled : false);
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}
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virtual TChannel * AddChannel( const char * ChannelName, const bool Ready );
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virtual bool SetChannelState( TChannel * Channel, const bool Ready );
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virtual bool ChannelStateEvent( TChannel * Channel, const char * SourceRef, const bool Ready );
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// Pushing Data Output -> Input
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virtual int Output( const char * ChannelName, const char * TargetRef, const bool SourceRef, const char * Data, int Len = -1 );
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virtual int Input( const char * ChannelName, const char * SourceRef, const char * Data, int Len = -1 );
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// Automated Data Input/Output
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virtual bool LinkChannel( const char * ChannelName, const char * LinkFunctionName, const char * LinkChannelName, bool Bidirectional );
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virtual bool LinkChannel( const char * ChannelName, const char * LinkFunctionName, const char * LinkChannelName, bool Input, bool Output );
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virtual bool Process() = 0;
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friend class CApplication;
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