Important Update:
- FunctionCore:
- Improve Channel Events:
- Remove important actions from ChannelStateEvent()
(now only used for custom actions)
- Add new method UpdateChannelOutState()
- Add Channel Events to Link and Unlink actions
- Rename SetChannelState() -> SetChannelInState()
- Use Channel->Ref (instead of name) on all channel events
- DeviceCore/SelectableCore:
- Rename SetChannelState() -> SetChannelInState()
This commit is contained in:
@@ -70,17 +70,17 @@ bool CDeviceCore::Init( CDataMember * FunctionConfig )
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if (!(CmdChannel = GetChannel( "Command" )))
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CmdChannel = AddChannel( "Command", CH_ready );
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else
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SetChannelState( CmdChannel, CH_ready );
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SetChannelInState( CmdChannel, CH_ready );
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if (!(DeviceChannel = GetChannel( "Device" )))
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DeviceChannel = AddChannel( "Device", CH_ready );
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else
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SetChannelState( DeviceChannel, CH_ready );
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SetChannelInState( DeviceChannel, CH_ready );
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if (!(EventChannel = GetChannel( "Event" )))
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EventChannel = AddChannel( "Event", CH_ready );
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else
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SetChannelState( EventChannel, CH_ready );
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SetChannelInState( EventChannel, CH_ready );
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// Load Polling configuration
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PollConfig = Config->GetChild( "Polling", true );
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@@ -198,7 +198,7 @@ TChannel * CFunctionCore::AddChannel( const char * ChannelName, const EChannelSt
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}
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//---------------------------------------------------------------------------
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bool CFunctionCore::SetChannelState( TChannel * Channel, const EChannelState State )
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bool CFunctionCore::SetChannelInState( TChannel * Channel, const EChannelState State )
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{
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EChannelState OldState = Channel->InState;
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TChannelLink * LinkChannel;
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@@ -210,12 +210,18 @@ bool CFunctionCore::SetChannelState( TChannel * Channel, const EChannelState Sta
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// Update state
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Channel->InState = State;
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if (Log) Log->Message( LogLevel, dlMedium, "%s/%s: Update Channel '%s' - In:%s",
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ProcessName, Name, Channel->Name, ChannelStateName[State] );
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ProcessName, Name, Channel->Ref, ChannelStateName[State] );
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// Update linked channels
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LinkChannel = Channel->FirstLink;
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while (LinkChannel) {
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if (Log) Log->Message( LogLevel, dlMedium, "%s/%s: Update Link Channel '%s'-->'%s' - In:%s",
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ProcessName, Name, Channel->Ref, LinkChannel->Channel->Ref, ChannelStateName[State] );
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// Trigger Linked Channel Events
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LinkChannel->Function->ChannelStateEvent( LinkChannel->Channel, Channel->Ref, OldState, State );
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LinkChannel->Function->UpdateChannelOutState( LinkChannel->Channel );
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LinkChannel = LinkChannel->Next;
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}
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@@ -223,21 +229,11 @@ bool CFunctionCore::SetChannelState( TChannel * Channel, const EChannelState Sta
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}
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//---------------------------------------------------------------------------
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bool CFunctionCore::ChannelStateEvent( TChannel * Channel, const char * SourceRef, const EChannelState OldState, const EChannelState NewState )
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bool CFunctionCore::UpdateChannelOutState( TChannel * Channel )
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{
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TChannelLink * UpdateChannel;
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TChannelLink * LinkChannel;
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EChannelState OutState;
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// Validate
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if (!Channel)
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return false;
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if (!(UpdateChannel = GetLinkChannel( Channel, SourceRef )))
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return false;
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if (Log) Log->Message( LogLevel, dlMedium, "%s/%s: Update Link Channel '%s'-->'%s' - In:%s",
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ProcessName, Name, Channel->Name, UpdateChannel->Channel->Ref, ChannelStateName[NewState] );
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// Check if channel Out state changed
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OutState = CH_off;
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LinkChannel = Channel->FirstLink;
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@@ -251,13 +247,13 @@ bool CFunctionCore::ChannelStateEvent( TChannel * Channel, const char * SourceRe
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Channel->OutState = OutState;
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if (Log) Log->Message( LogLevel, dlMedium, "%s/%s: Update Channel '%s' - Out:%s",
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ProcessName, Name, Channel->Name, ChannelStateName[OutState] );
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ProcessName, Name, Channel->Ref, ChannelStateName[OutState] );
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}
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return true;
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}
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//---------------------------------------------------------------------------
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EChannelState CFunctionCore::ChannelOutState( TChannel * Channel, const char * TargetRef )
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EChannelState CFunctionCore::GetChannelOutState( TChannel * Channel, const char * TargetRef )
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{
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TChannelLink * LinkChannel = NULL;
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@@ -325,6 +321,14 @@ bool CFunctionCore::LinkChannel( const char * ChannelName, const char * LinkFunc
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// Log Event
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if (Log) Log->Message( LogLevel, dlLow, "%s/%s: Reverse Channel Linked - '%s'-->'%s' - In:%s, Out:%s",
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ProcessName, Name, LinkChannel->Ref, (*LinkedChannel)->Channel->Ref, ((Output)? "Yes" : "No"), ((Input)? "Yes" : "No") );
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// Trigger Forward Channel Events
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LinkFunction->ChannelStateEvent( LinkChannel, Channel->Ref, CH_off, Channel->InState );
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LinkFunction->UpdateChannelOutState( LinkChannel );
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// Trigger Reverse Channel Events
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ChannelStateEvent( Channel, LinkChannel->Ref, CH_off, LinkChannel->InState );
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UpdateChannelOutState( Channel );
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return true;
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}
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//---------------------------------------------------------------------------
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@@ -371,6 +375,10 @@ bool CFunctionCore::UnlinkChannel( const char * ChannelName, const char * LinkFu
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delete *LinkedChannel;
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*LinkedChannel = NextLinkedChannel;
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}
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// Trigger Channel Events
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LinkFunction->UpdateChannelOutState( LinkChannel );
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UpdateChannelOutState( Channel );
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return true;
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}
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//---------------------------------------------------------------------------
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@@ -121,9 +121,10 @@ public:
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// Manage Channels
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virtual TChannel * AddChannel( const char * ChannelName, const EChannelState State );
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virtual bool SetChannelState( TChannel * Channel, const EChannelState State );
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virtual bool ChannelStateEvent( TChannel * Channel, const char * SourceRef, const EChannelState OldState, const EChannelState NewState );
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virtual EChannelState ChannelOutState( TChannel * Channel, const char * TargetRef );
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virtual bool SetChannelInState( TChannel * Channel, const EChannelState State );
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virtual bool ChannelStateEvent( TChannel * Channel, const char * SourceRef, const EChannelState OldState, const EChannelState NewState ) { return true; };
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virtual bool UpdateChannelOutState( TChannel * Channel );
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virtual EChannelState GetChannelOutState( TChannel * Channel, const char * TargetRef );
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// Pushing Data Output -> Input
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virtual int Output( const char * ChannelName, const char * TargetRef, const bool SourceRef, const char * Data, int Len = -1 );
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@@ -191,7 +191,7 @@ bool CSelectableBare::HandleState( THandle * Handle, EConnectState State )
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else
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ChannelState = CH_off;
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if (Handle->Channel->InState != ChannelState)
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SetChannelState( Handle->Channel, ChannelState );
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SetChannelInState( Handle->Channel, ChannelState );
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}
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return true;
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}
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