- Library Clean up: - Removed all unused C/C++ libraries from source - First C/C++ libraries then redA libraries - Library changes: - renamed BufferCore -> CharBufferCore - added ItemBufferCore - CharBufferCore: - Derive RollingBuffer & ShiftBuffer from common class CharBuffer - CharBuffer is mostly a virtual class (interface)
803 lines
21 KiB
C++
803 lines
21 KiB
C++
/*
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* CharBufferCore.cpp
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*
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* Created on: 18 May 2016
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* Author: wentzelc
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*/
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// Standard C/C++ Libraries
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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// redA Libraries
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#include "CharBufferCore.h"
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//---------------------------------------------------------------------------
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/***** Char Buffer *****/
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CCharBuffer::CCharBuffer( int BufferSize ) : BufSize( BufferSize )
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{
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// Create Buffer
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if (BufSize)
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{
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// Create Buffer
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Buffer = (char *)malloc( BufSize+1 );
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memset( Buffer, 0, BufSize+1 );
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// Create temp output buffer big enough to handle all data
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OutBuffer = (char *)malloc( BufSize+1 );
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}
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else {
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// No buffers created
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Buffer = NULL;
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OutBuffer = NULL;
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}
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// Set pointers
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BufLen = 0;
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}
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//---------------------------------------------------------------------------
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CCharBuffer::~CCharBuffer()
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{
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// Destroy Buffer
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if (Buffer) {
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free( Buffer );
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}
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if (OutBuffer) {
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free( OutBuffer );
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}
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}
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//---------------------------------------------------------------------------
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// Clear all data from buffer
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int CCharBuffer::Reset()
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{
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int BytesCleared = 0;
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// Reset buffer
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BytesCleared = BufLen;
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BufLen = 0;
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Buffer[0] = 0;
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return BytesCleared;
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}
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//---------------------------------------------------------------------------
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// Read first-in bytes from buffer
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// Return "stitched" buffer data in temporary buffer
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int CCharBuffer::Pop( char ** Data, int MaxLen )
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{
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int BytesWritten = 0;
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// Read & clear data
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BytesWritten = Peek( Data, 0, MaxLen );
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Clear( BytesWritten );
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// Return temp buffer
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return BytesWritten;
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}
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//---------------------------------------------------------------------------
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// Read first-in bytes from buffer
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// Return "stitched" buffer data copied to pointer which if created if NULL
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int CCharBuffer::PopCopy( char ** Data, int MaxLen )
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{
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int BytesWritten = 0;
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// Copy & clear data
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BytesWritten = PeekCopy( Data, 0, MaxLen );
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Clear( BytesWritten );
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// Return temp buffer
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return BytesWritten;
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}
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//---------------------------------------------------------------------------
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/***** Rolling Buffer *****/
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CRollingBuffer::CRollingBuffer( int BufferSize ) : CCharBuffer( BufferSize )
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{
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// Set pointers
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BufStart = 0;
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BufEnd = 0;
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}
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//---------------------------------------------------------------------------
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// Clear all data from buffer
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int CRollingBuffer::Reset()
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{
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// Reset pointers
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BufStart = 0;
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BufEnd = 0;
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return CCharBuffer::Reset();
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}
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//---------------------------------------------------------------------------
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// Return specific character for current rolling data
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char CRollingBuffer::PeekChar( int Pos )
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{
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char CharValue = 0;
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// Validate buffer and Pos
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if (!BufSize || (Pos < 0) || (Pos > BufLen)) {
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return 0;
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}
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// Get char
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if (BufStart + Pos < BufSize) {
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CharValue = Buffer[ BufStart+Pos ];
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}
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else {
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CharValue = Buffer[ BufStart+Pos-BufSize ];
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}
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// Return char
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return CharValue;
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}
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//---------------------------------------------------------------------------
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// Return pointer direct to buffer
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// Data is not removed from buffer
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// Return number of contiguous chars (cannot rollover)
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int CRollingBuffer::PeekDirect( char ** Data, int PeekPos )
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{
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int BytesReturned = 0;
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int StartPos = 0;
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// Validate
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if (!BufSize || !Data || (PeekPos > BufLen)) {
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*Data = NULL;
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return 0;
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}
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// Get reference
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if (BufStart + StartPos < BufSize) {
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StartPos = BufStart + PeekPos;
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BytesReturned = (StartPos + BufLen > BufSize)? BufSize - StartPos : BufLen;
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}
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else {
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StartPos = BufStart + PeekPos - BufSize;
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BytesReturned = (StartPos + BufLen > BufEnd) ? BufEnd - StartPos : BufLen;
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}
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// Return buffer pointer
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*Data = &Buffer[StartPos];
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return BytesReturned;
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}
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//---------------------------------------------------------------------------
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// Return "stitched" buffer data copied to pointer
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// Pointer is created if NULL passed
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// Data is not removed from buffer
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int CRollingBuffer::Peek( char ** Data, int PeekPos, int MaxLen )
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{
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int BytesReturned = 0;
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int StartPos = 0;
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// Validate
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if (!BufSize || !Data || !MaxLen || (PeekPos < 0) || (PeekPos > BufLen)) {
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*Data = NULL;
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return 0;
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}
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// Get buffer start position
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if (BufStart + StartPos < BufSize) {
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StartPos = BufStart + PeekPos;
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}
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else {
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StartPos = BufStart + PeekPos - BufSize;
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}
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// Validate MaxLen
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if ((MaxLen == -1) || (MaxLen > BufSize)) {
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MaxLen = BufSize;
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}
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BytesReturned = (MaxLen > BufLen - PeekPos)? (BufLen - PeekPos) : MaxLen;
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// Copy Data from Buffer
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if (StartPos + BytesReturned <= BufSize) {
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memcpy( OutBuffer, &Buffer[StartPos], BytesReturned );
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}
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else {
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memcpy( OutBuffer, &Buffer[StartPos], BufSize-StartPos ); // Copy from end of buffer
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memcpy( &OutBuffer[BufSize-StartPos], Buffer, (BytesReturned-(BufSize-StartPos)) ); // Copy rollover from start of buffer
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}
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// Zero terminate
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OutBuffer[BytesReturned] = 0;
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// Return Temp buffer
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*Data = OutBuffer;
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return BytesReturned;
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}
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//---------------------------------------------------------------------------
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// Return "stitched" buffer data in temporary buffer
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// Data is not removed from buffer
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int CRollingBuffer::PeekCopy( char ** Data, int PeekPos, int MaxLen )
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{
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int BytesReturned = 0;
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int StartPos = 0;
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// Check if any data
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if (!BufSize || !Data || !MaxLen || (PeekPos < 0) || (PeekPos > BufLen)) {
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if (*Data) (*Data)[0] = 0;
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return 0;
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}
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// Get start position
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if (BufStart + StartPos < BufSize) {
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StartPos = BufStart + PeekPos;
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}
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else {
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StartPos = BufStart + PeekPos - BufSize;
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}
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// Validate MaxLen
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if ((MaxLen == -1) || (MaxLen > BufSize)) {
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MaxLen = BufSize;
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}
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BytesReturned = (MaxLen > BufLen - PeekPos)? (BufLen - PeekPos) : MaxLen;
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// Allocate memory
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if (!*Data)
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*Data = (char*)malloc( BytesReturned + 1 );
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// Copy Data from Buffer
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if (StartPos + BytesReturned <= BufSize) {
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memcpy( *Data, &Buffer[StartPos], BytesReturned );
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}
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else {
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memcpy( *Data, &Buffer[StartPos], BufSize-StartPos ); // Copy from end of buffer
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memcpy( &(*Data)[BufSize-StartPos], Buffer, (BytesReturned-(BufSize-StartPos)) ); // Copy rollover from start of buffer
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}
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(*Data)[BytesReturned] = 0;
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return BytesReturned;
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}
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//---------------------------------------------------------------------------
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// Look for first occurrence of character in buffer
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bool CRollingBuffer::FindStr( const char * SearchStr, int SearchLen, int &FoundPos, int StartPos )
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{
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char * CheckPos = NULL;
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char * CheckLimit = NULL;
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char * MatchPos = NULL;
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char * MatchLimit = NULL;
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// Check if buffer exists
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if (!BufSize || !SearchStr || !SearchLen) {
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FoundPos = -1;
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return false;
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}
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// Validate start Pos
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if (StartPos >= BufLen) {
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FoundPos = -1;
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return false;
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}
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// Get Search start point and limit
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CheckPos = (BufStart + StartPos < BufSize)? &Buffer[ BufStart+StartPos ] : &Buffer[ (BufStart+StartPos)-BufSize ];
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CheckLimit = &Buffer[BufSize-1];
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// Set Match start point and limit
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MatchPos = (char*)SearchStr;
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MatchLimit = (char*)&SearchStr[SearchLen-1];
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// Search for char
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FoundPos = StartPos;
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while (FoundPos < BufLen)
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{
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// Check if char match
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if (*CheckPos == *MatchPos) {
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if (MatchPos == MatchLimit) {
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// Full match found
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FoundPos -= SearchLen-1;
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return true;
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}
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else {
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// Next char to match
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MatchPos++;
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}
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}
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else {
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// Reset match point
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MatchPos = (char*)SearchStr;
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}
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// Next char
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FoundPos++;
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if (CheckPos == CheckLimit) {
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CheckPos = Buffer; // Roll-over, Start at beginning of buffer
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} else {
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CheckPos++;
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}
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}
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// Not Found
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FoundPos = -1;
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return false;
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}
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//---------------------------------------------------------------------------
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// Remove data from start of buffer
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int CRollingBuffer::Clear( int ClearLen )
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{
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int BytesCleared;
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// Validate ClearLen
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if (ClearLen == -1) {
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BytesCleared = BufLen;
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}
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else {
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BytesCleared = (ClearLen > BufLen)? BufLen : ClearLen;
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}
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// Update Buffer pointers
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if (BufStart + BytesCleared < BufSize) {
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BufStart += BytesCleared;
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} else {
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BufStart = (BytesCleared-(BufSize-BufStart)); // Copy roll-over from start of buffer
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}
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BufLen -= BytesCleared;
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return BytesCleared;
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}
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//---------------------------------------------------------------------------
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// Add bytes to end of buffer
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// Perform roll over if requied
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// Option to overwrite existing data if longer than buffer length
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int CRollingBuffer::Push( bool Overwrite, const char * Data, int Len )
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{
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int BytesPushed = 0;
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int TotalPushed = 0;
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int BufRemain = 0;
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int DataRemain;
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// Validate Buffer and Len
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if (!BufSize || !Data || !Len) {
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return 0;
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}
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else if (Len == -1) {
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Len = strlen( Data );
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}
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// Prevent overwrite
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DataRemain = (!Overwrite && (Len > BufSize-BufLen))? BufSize-BufLen : Len;
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// Read Data into buffer
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while (DataRemain)
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{
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// Read from file descriptor
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BufRemain = BufSize - BufEnd;
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BytesPushed = ((BufRemain > DataRemain)? DataRemain : BufRemain);
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memcpy( &Buffer[BufEnd], &Data[TotalPushed], BytesPushed );
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// Update Data Pointers
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TotalPushed += BytesPushed;
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DataRemain -= BytesPushed;
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// Update Buffer Pointers
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BufLen += BytesPushed;
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BufEnd += BytesPushed;
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if (BufEnd >= BufSize) {
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// Rolling over end of buffer, start at beginning
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BufEnd = 0;
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}
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if (BufLen > BufSize) {
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// Head has caught up with tail, move tail up
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BufLen = BufSize;
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BufStart = BufEnd;
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}
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}
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return TotalPushed;
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}
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//---------------------------------------------------------------------------
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// Read File descriptor directly into rolling buffer
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int CRollingBuffer::ReadFromFD( int Handle, int MaxRead, bool Overwrite )
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{
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int BytesRead = 0;
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int TotalRead = 0;
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int BufRemain = 0;
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int DataRemain = 0;
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// Check if buffer created
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if (!BufSize) {
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return 0;
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}
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// Read file descriptor into buffer
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if (MaxRead == -1)
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MaxRead = BufSize;
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DataRemain = ((!Overwrite && (MaxRead > BufSize-BufLen)))? BufSize-BufLen : MaxRead;
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while (DataRemain)
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{
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// Read from file descriptor
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BufRemain = BufSize - BufEnd;
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BytesRead = read( Handle, &Buffer[BufEnd], ((BufRemain > DataRemain)? DataRemain : BufRemain) );
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if (BytesRead <= 0) {
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break;
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}
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// Update Buffer Pointers
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DataRemain -= BytesRead;
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TotalRead += BytesRead;
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BufLen += BytesRead;
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BufEnd += BytesRead;
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if (BufEnd >= BufSize) {
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// Rolling over end of buffer, start at beginning
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BufEnd = 0;
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}
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if (BufLen > BufSize) {
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// Head is caught up with tail, move tail up
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BufLen = BufSize;
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BufStart = BufEnd;
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}
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}
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return TotalRead;
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}
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//---------------------------------------------------------------------------
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// Write given number of bytes directly from buffer to File descriptor
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int CRollingBuffer::WriteToFD( int Handle, int MaxLen )
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{
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int BytesWritten = 0;
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int TotalWritten = 0;
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int BufRemain = 0;
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int DataRemain = 0;
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int ReadPos = 0;
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// Check if buffer created
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if (!BufSize) {
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return 0;
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}
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// Read Data into buffer
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ReadPos = BufStart;
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DataRemain = (MaxLen == -1)? BufLen : MaxLen;
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while (DataRemain)
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{
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// Read from file descriptor
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BufRemain = BufSize - ReadPos;
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BytesWritten = write( Handle, &Buffer[ReadPos], ((BufRemain > DataRemain)? DataRemain : BufRemain) );
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if (BytesWritten <= 0) {
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break;
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}
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// Update Data Pointers
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TotalWritten += BytesWritten;
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DataRemain -= BytesWritten;
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// Update Buffer Pointers
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ReadPos += BytesWritten;
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if (ReadPos >= BufSize) {
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ReadPos = 0; // Rolling over end of buffer, start at beginning
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}
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}
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return TotalWritten;
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}
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//---------------------------------------------------------------------------
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/***** Shifting Buffer *****/
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CShiftBuffer::CShiftBuffer( int BufferSize ) :
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CCharBuffer( BufferSize )
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{
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}
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//---------------------------------------------------------------------------
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// Return specific character for current rolling data
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char CShiftBuffer::PeekChar( int Pos )
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{
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// Validate buffer and Pos
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if (!BufSize || (Pos < 0) || (Pos > BufLen)) {
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return 0;
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}
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// Return char
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return Buffer[Pos];
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}
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//---------------------------------------------------------------------------
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// Return pointer direct to buffer
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// Return number of contiguous chars (cannot rollover)
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int CShiftBuffer::PeekDirect( char ** Data, int PeekPos )
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{
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// Validate
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if (!BufSize || !Data || (PeekPos > BufLen)) {
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*Data = NULL;
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return 0;
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}
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// Return buffer pointer
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*Data = &Buffer[PeekPos];
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return (BufLen - PeekPos);
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}
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//---------------------------------------------------------------------------
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// Copy data into temporary buffer
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int CShiftBuffer::Peek( char ** Data, int PeekPos, int MaxLen )
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{
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int BytesReturned = 0;
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// Validate
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if (!BufSize || !Data || !MaxLen || (PeekPos < 0) || (PeekPos > BufLen)) {
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*Data = NULL;
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return 0;
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}
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// Calculate bytes to return
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if ((MaxLen == -1) || (MaxLen > BufSize)) {
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MaxLen = BufSize;
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}
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BytesReturned = (MaxLen > BufLen - PeekPos)? (BufLen - PeekPos) : MaxLen;
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// Copy Data from Buffer
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memcpy( OutBuffer, &Buffer[PeekPos], BytesReturned );
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OutBuffer[BytesReturned] = 0;
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// Return Temp buffer
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*Data = OutBuffer;
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return BytesReturned;
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}
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//---------------------------------------------------------------------------
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// Return "stitched" buffer data in temporary buffer
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// Data is not removed from buffer
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int CShiftBuffer::PeekCopy( char ** Data, int PeekPos, int MaxLen )
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{
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int BytesReturned = 0;
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int StartPos = 0;
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// Check if any data
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if (!BufSize || !Data || !MaxLen || (PeekPos < 0) || (PeekPos > BufLen)) {
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if (*Data) (*Data)[0] = 0;
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return 0;
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}
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// Calculate bytes to return
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if ((MaxLen == -1) || (MaxLen > BufSize)) {
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MaxLen = BufSize;
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}
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BytesReturned = (MaxLen > BufLen - PeekPos)? (BufLen - PeekPos) : MaxLen;
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// Allocate memory
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if (!*Data)
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*Data = (char*)malloc( BytesReturned + 1 );
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// Copy Data from Buffer
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memcpy( *Data, &Buffer[StartPos], BytesReturned );
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(*Data)[BytesReturned] = 0;
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return BytesReturned;
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}
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//---------------------------------------------------------------------------
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// Look for first occurrence of character in buffer
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bool CShiftBuffer::FindStr( const char * SearchStr, int SearchLen, int &FoundPos, int StartPos )
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{
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char * CheckPos = NULL;
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char * CheckLimit = NULL;
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char * MatchPos = NULL;
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char * MatchLimit = NULL;
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// Check if buffer exists
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|
if (!BufSize || !SearchStr || !SearchLen) {
|
|
FoundPos = -1;
|
|
return false;
|
|
}
|
|
|
|
// Validate start Pos
|
|
if (StartPos >= BufLen) {
|
|
FoundPos = -1;
|
|
return false;
|
|
}
|
|
|
|
// Get Search start point and limit
|
|
CheckPos = &Buffer[StartPos];
|
|
CheckLimit = &Buffer[BufLen-1];
|
|
|
|
// Set Match start point and limit
|
|
MatchPos = (char*)SearchStr;
|
|
MatchLimit = (char*)&SearchStr[SearchLen-1];
|
|
|
|
// Search for char
|
|
FoundPos = StartPos;
|
|
while (FoundPos < BufLen)
|
|
{
|
|
// Check if char match
|
|
if (*CheckPos == *MatchPos) {
|
|
if (MatchPos == MatchLimit) {
|
|
// Full match found
|
|
FoundPos -= SearchLen-1;
|
|
return true;
|
|
}
|
|
else {
|
|
// Next char to match
|
|
MatchPos++;
|
|
}
|
|
}
|
|
else {
|
|
// Reset match point
|
|
MatchPos = (char*)SearchStr;
|
|
}
|
|
|
|
// Next char
|
|
FoundPos++;
|
|
if (CheckPos == CheckLimit) {
|
|
break;
|
|
} else {
|
|
CheckPos++;
|
|
}
|
|
}
|
|
|
|
// Not Found
|
|
FoundPos = -1;
|
|
return false;
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Remove data from start of buffer
|
|
int CShiftBuffer::Clear( int ClearLen )
|
|
{
|
|
int BytesCleared;
|
|
|
|
// Validate ClearLen
|
|
if ((ClearLen == -1) || (ClearLen >= BufLen))
|
|
{
|
|
// Clear all data
|
|
BufLen = 0;
|
|
Buffer[0] = 0;
|
|
BytesCleared = BufLen;
|
|
}
|
|
else {
|
|
// Shift remaining data
|
|
memmove( Buffer, &Buffer[ClearLen], BufLen-ClearLen ); // Shift remaining old data left
|
|
BufLen -= ClearLen;
|
|
Buffer[BufLen] = 0;
|
|
BytesCleared = ClearLen;
|
|
}
|
|
|
|
return BytesCleared;
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Add bytes to end of buffer
|
|
// Option to overwrite existing data if longer than buffer length
|
|
int CShiftBuffer::Push( bool Overwrite, const char * Data, int Len )
|
|
{
|
|
int BytesPushed = 0;
|
|
int BufRemain = 0;
|
|
|
|
// Validate Buffer and Len
|
|
if (!BufSize || !Data || !Len) {
|
|
return 0;
|
|
}
|
|
else if (Len == -1) {
|
|
Len = strlen( Data );
|
|
}
|
|
|
|
// Copy Data to buffer
|
|
BufRemain = BufSize - BufLen;
|
|
if (Overwrite && (Len > BufRemain))
|
|
{
|
|
if (Len < BufSize) {
|
|
memcpy( Buffer, &Buffer[Len-BufRemain], BufLen-(Len-BufRemain) ); // Shift remaining old data left
|
|
memcpy( &Buffer[BufSize-Len], Data, Len ); // Copy new data
|
|
BytesPushed = Len;
|
|
}
|
|
else {
|
|
memcpy( Buffer, &Data[Len-BufSize], BufSize ); // Copy last portion of new data
|
|
BytesPushed = Len;
|
|
}
|
|
|
|
// Update Pointers
|
|
BufLen = BufSize;
|
|
Buffer[BufLen] = 0;
|
|
}
|
|
else
|
|
{
|
|
// Copy first portion of new data to buffer
|
|
BytesPushed = (Len > BufRemain)? BufRemain : Len;
|
|
memcpy( &Buffer[BufLen], Data, BytesPushed );
|
|
|
|
// Update Buffer Pointers
|
|
BufLen += BytesPushed;
|
|
Buffer[BufLen] = 0;
|
|
}
|
|
|
|
return BytesPushed;
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Read File descriptor directly into buffer
|
|
int CShiftBuffer::ReadFromFD( int Handle, int MaxRead, bool Overwrite )
|
|
{
|
|
int BytesRead = 0;
|
|
int TotalRead = 0;
|
|
int DataRemain = 0;
|
|
|
|
// Check if buffer created
|
|
if (!BufSize) {
|
|
return 0;
|
|
}
|
|
|
|
// Read file descriptor into buffer
|
|
if (MaxRead == -1)
|
|
MaxRead = BufSize;
|
|
DataRemain = ((!Overwrite && (MaxRead > BufSize-BufLen)))? BufSize-BufLen : MaxRead;
|
|
while (DataRemain)
|
|
{
|
|
// Read from file descriptor
|
|
BytesRead = read( Handle, &Buffer[BufLen], DataRemain );
|
|
if (BytesRead <= 0) {
|
|
break;
|
|
}
|
|
|
|
// Update Buffer Pointers
|
|
DataRemain -= BytesRead;
|
|
TotalRead += BytesRead;
|
|
BufLen += BytesRead;
|
|
|
|
// Zero terminate
|
|
Buffer[BufLen] = 0;
|
|
}
|
|
return TotalRead;
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Write given number of bytes directly from buffer to File descriptor
|
|
int CShiftBuffer::WriteToFD( int Handle, int MaxLen )
|
|
{
|
|
int BytesWritten = 0;
|
|
int TotalWritten = 0;
|
|
int BufRemain = 0;
|
|
int DataRemain = 0;
|
|
int ReadPos = 0;
|
|
|
|
// Check if buffer created
|
|
if (!BufSize) {
|
|
return 0;
|
|
}
|
|
|
|
// Read Data into buffer
|
|
ReadPos = 0;
|
|
DataRemain = ((MaxLen == -1) || (MaxLen > BufLen))? BufLen : MaxLen;
|
|
while (DataRemain)
|
|
{
|
|
// Read from file descriptor
|
|
BufRemain = BufSize - ReadPos;
|
|
BytesWritten = write( Handle, &Buffer[ReadPos], ((BufRemain > DataRemain)? DataRemain : BufRemain) );
|
|
if (BytesWritten <= 0) {
|
|
break;
|
|
}
|
|
|
|
// Update Data Pointers
|
|
TotalWritten += BytesWritten;
|
|
DataRemain -= BytesWritten;
|
|
|
|
// Update Buffer Pointers
|
|
ReadPos += BytesWritten;
|
|
if (ReadPos >= BufSize) {
|
|
ReadPos = 0; // Rolling over end of buffer, start at beginning
|
|
}
|
|
}
|
|
|
|
return TotalWritten;
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
|
|
|